<?xml version='1.0'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:atom="http://www.w3.org/2005/Atom" >
<channel>
	<title><![CDATA[CleverPeople.com: Group Blogs: September 2021}]]></title>
	<link>https://cleverpeople.com/blog/group/448/archive/1630468800/1633060800</link>
	<atom:link href="https://cleverpeople.com/blog/group/448/archive/1630468800/1633060800" rel="self" type="application/rss+xml" />
	<description><![CDATA[}]]></description>
		<item>
	<guid isPermaLink="true">https://cleverpeople.com/blog/view/2786/light-nodes-in-blender</guid>
	<pubDate>Wed, 22 Sep 2021 19:43:59 -0400</pubDate>
	<link>https://cleverpeople.com/blog/view/2786/light-nodes-in-blender</link>
	<title><![CDATA[Light Nodes in Blender]]></title>
	<description><![CDATA[<p>Since I started learning <strong>Geometry Nodes</strong>, I've been using <strong>Eevee</strong>&nbsp;instead of <strong>Cycles</strong>, so until <strong>Curtis Holt</strong> <a href="https://www.youtube.com/watch?v=P3TBxjPGfzs">published a tutorial</a> I had never thought of using <strong>Nodes</strong> for lighting (currently only available in <strong>Cycles</strong>).</p><p>&nbsp;</p>]]></description>
	<dc:creator>Gary Wright II</dc:creator>		</item>
</channel>
</rss>
